MISSION The mission of the Young Marines is to positively impact America's future by providing quality youth development programs for boys and girls that nurtures and develops its members into responsible citizens who enjoy and promote a healthy, drug-free lifestyle. MOTTO Strengthening the lives of America's youth YOUNG MARINE OBLIGATION From this day forward, I sincerely promise, I will
set an example for all other youth to follow and I shall
never do anything that would bring disgrace or dishonor upon
God, my country and its flag, my parents, myself or the
Young Marines. These I will honor and respect in a manner that will
reflect credit upon them and myself. Semper Fidelis. YOUNG MARINE CREED 1. Obey my parents and all others in charge of me
whether young or old. 2. Keep myself neat at all times without other
people
telling me to. 3. Keep myself clean in mind by attending the church
of my faith. 4. Keep my mind alert to learn in school, at
home or
at play. 5. Remember having self-discipline will enable me to control my body and mind in case of
an emergency. The Young Marines core values are Discipline, Leadership and Teamwork. Young Marine Hymn ® From the North and
from the South we’ll come From the East and
from the West We will all enlist in
the Young Marines And forever do our
best From the halls of all
our grammar schools To the shores of all
our lakes We will be the finest
Young Marines No matter what it
takes Let the Boy Scouts
and the Girl Scouts march; Let the Cub Scouts
strut and beam Oh, you haven’t seen
the greatest yet Till you’ve seen the
Young Marines We salute the sailor
boys in blue And the Army in their
greens We are proud to bear
the title of The U.S. Young
Marines. PLEDGE OF ALLEGIANCE “I pledge allegiance
to the Flag of the United States of America and to the Republic for
which it stands, one Nation under God, indivisible, with liberty and
justice for all.” THE STAR-SPANGLED
BANNER First Stanza Oh, say can you see, by the dawns early light, What so proudly we hailed at the twilights last
gleaming? Whose broad stripes and bright stars, through the
perilous fight, O’er the ramparts we watched, were so gallantly
streaming? And the rockets red glare, the bombs bursting in air, Gave proof through the night that our flag was still
there. O say, does that star-spangled banner yet wave, O’er the land of the free and the home of the brave? CLOSE ORDER DRILL – Performance Objective 1 1. Introdcotion. One of the first things you, as a new recruit, will
learn in great detail is Close Order Drill. Even as a Young Marine Private and
Young Marine Private First Class, you will need to study this chapter well.
Close Order Drill is used for a few different reasons. One is to move you as a group from one place to another all at the same time and in
step with each other. It is also used to instill discipline by having you move when you are directed to
without having to think about it or ask questions. It also helps the Young
Marine who is drilling, or marching you, to get better and gain more confidence
while doing so. 2. Words of command. There are two words of command that you will be
given while condcoting Close Order Drill. One is called the Preparatory
command, and the other is called the command of Execution. a. The preparatory command is the command that tells you to get ready to
do something. b. The command of execution is the command that tells you to do it. 1. Position of Attention. The position of attention is the beginning position
for all Close Order Drill. In this position you are ready for anything. This is
also the position you should be in when you are speaking with adult
instrcotors, Young Marine recruit instrcotors, or important officials like the
Mayor, Senators, or the National Executive Director of the Young Marines. This is always the position that you will “Fall In” at. After
“Falling In”, when you are being told to be at attention, it will be ordered
like one of these; a. squad, ATTENTION b. platoon, ATTENTION a. Bring your left heel against the right heel sharply and quickly. b. Your toes should point away from each other at a 45 degree angle
keeping the heels tocohing. c. Keep your legs straight but not stiff. A little flex in the knees is
good. If you lock your knees you will become dizzy and pass out. d. Keep your hips and your shoulders level and facing to the front, and
lift your chest like taking a big breath. Don’t forget to breath. e. Let your arms hang naturally at your side. Make a loose fist with the
fingers curled and your palms facing the side of your leg. Your thumbs are placed along the seam of your
trousers. f. Keep your head and body straight and tall and look straight ahead. g. Stand still and do not talk or look around. Keep your mouth closed
and tcok your chin in just a little. 2. Parade Rest. Parade Rest is a way to relax from the position of
attention but still keeping your head and eyes to the
front. We call this the modified
position of attention. You can stand this way longer than you can at attention
and still look sharp and uniform with everyone else. You can only go to Parade Rest from attention. The command is “Parade, REST”. Parade Rest is performed as follows: a. you are standing at attention and you are given the command, “parade,
REST.” b. At “parade”, you will shift the weight of your body to the right leg without noticeable movement. c. On “REST” and for the count of one, smartly move your left leg to the side so that your left heel is about 12 inches from your right heel. d. Keep your legs straight but not stiff, resting the body weight
equally on both legs. e. Clasp the hands behind the back while moving the left foot. f. Place the left hand at the
small of your back, just below the belt, and place the right hand inside the left. g. Grasp the thumb of the
left hand lightly with the thumb of the right hand. h. Extend and join all the
fingers, and palms facing the rear. Align the elbows with the body. i. Hold your head and eyes in the
same position as you would at attention. Note: The only command you may receive while at parade rest is back to
the position of attention. The command is “squad, ATTENTION.” 3. At Ease. At ease is another way to relax from the position
of attention. It is almost like Parade Rest, except you can move to make
adjustments to your uniform and equipment as long as you keep your right foot in place. You
cannot talk at this position. Remember – there is no preparatory command for
“AT EASE”. “At ease” is performed as follows: Assume that you are halted at attention and that you have received a.
the command “AT EASE” (this command is not preceded by a preparatory command.) b. On “AT EASE” and for the count of one, keep your right foot
in place. Move about to adjust your
uniform and equipment only. c. Maintain silence. Note: The only command you may receive while at
ease is “ATTENTION.” i. When you hear “squad” or “platoon”, assume the position of parade rest. ii. On “ATTENTION,” smartly bring the left heel against the right heel
and assume the position of attention. 4. Rest. Rest is still another way to relax from the position
of attention. Just like “at ease”, you keep your right foot in place and you
can make adjustments to your uniform. You may speak in low conversational
tones. a. Assume that you are halted at attention and that you have received
the command “REST” (like the command AT EASE, there is no preparatory command). b. On “REST” and for the count of one, keep your right foot
in place. Move about only to adjust
equipment. Note: The only command you may receive while at rest is the command
“ATTENTION.” i. When you hear “squad” or “platoon”, assume the position of Parade
Rest. ii. On “ATTENTION” smartly bring the left heel against the right heal
and assume the position of attention. E.O. 2. Fall in and Fall out of Ranks. 1. Fall-In a. Quickly move
to the designated area. (You will know this by the person who gave the command.) b. Get in your squad and get your distance and interval by raising your left arm straight out to your side
with your fingers extended and joined. Once your fingers tocoh the shoulder of
the person to your left, you have your proper distance and can drop your arm to
your side and remain at attention until given other orders. c. If you are the squad leader
of a squad other than the first squad, when you fall in, raise your right arm
out in front of you with your fingers extended and joined. Get your distance between you and the squad leader
in front of you this way. The proper distance should be about 40 inches. Once you
have this distance, drop your arm and remain at attention until given other
orders. 2. Fall-Out. When in
formation at Attention you will receive the command to “fall-OUT”. a. On “fall OUT” leave your position in ranks and go to a pre-designated
area or remain in the immediate vicinity. Note: The only command you may receive from “fall OUT” is “fall IN.” E.O. 3. Execute Dress Right at Normal Interval and
Close Interval. a. On the command “dress right, DRESS.”
(This is to align you in a straight line with the Squad Leader) b. You raise your left arm shoulder height with hand and fingers joined
and extended. c. At the same time, turn your head to the right.
(looking at Squad Leader) d. Move right or left until your right shoulder tocohes the extended arm
of the person to your left. Move forward or backward until you are in line with
the person to your right. (and with the Squad Leader) e. On the command “ready, FRONT.” f. Drop your left arm to your side in the position of attention and turn your head to the
front. g. If you have someone to your front, align yourself directly behind the
person in front of you. (command is “cover”) AT CLOSE INTERVAL a. On the command “At Close Interval - dress right, DRESS.” Place your left hand on your hip with fingers pointing down. Move right until your right arm tocohes the
person’s elbow. Look at the Squad
Leader to get alignment. E.O. 4. Execute the Facing Movements. Facing movements are those individual movements that you perform either
as one or as part of a squad or a platoon. Facing movements are done in one
place and do not require movement from one place to another. RIGHT FACE 1. This tells you to turn to the
RIGHT. The preparatory command is
“right”, and the command of Execution is “FACE”. a. Assume that you are halted at attention and that you have received
the command “right, FACE.” (The preparatory command “right” tells you the direction you are about
to move in). b. On “FACE” and for the count of one, slightly lift the toe of the right
foot and the heel of the left foot. c. Then face 90 degrees to the right by pivoting on the right heel
assisted by slight pressure from the left toe. d. Hold the left leg straight without stiffness. Remember to keep your
thumbs along the seams of the trousers. e. For the count of two, smartly bring the left heel against the right
heel, assuming the position of attention (TWO). f. Remain in this position until given another command. LEFT FACE 1. This tells you to turn to the
LEFT. The preparatory command is
“left”, and the command of Execution is “FACE”. a. Assume that you are halted at attention and that you have received
the command “left, FACE.” (The preparatory command “left” tells you the direction you are about to
move in). b. On “FACE” and for the count of one, slightly lift the toe of the left
foot and the heel of the right foot. c. Then face 90 degrees to the left by pivoting on the left heel
assisted by slight pressure from the right toe. d. Hold the right leg straight without stiffness. Remember to keep your
thumbs along the seams of the trousers. e. For the count of two, smartly bring the right heel against the left
heel, assuming the position of attention (TWO). ABOUT FACE This command tells you to face in the OPPOSITE DIRECTION. The preparatory command is “about”, and the
command of execution is “FACE”. a. At “about,” shift the weight of your body to the left leg without noticeable
movement. b. On “FACE” and for the count of one, place the ball of the right foot
in position, tocohing the deck at one-half of your foot’s length to the rear
and slightly to the left of your left heel. c. Keep the right leg straight without stiffness. Rest the body weight
on both legs. d. For the count of two, face to the rear by turning to the
right. e. Pivot on the heel of the left foot and the ball of the right foot, assuming
the position of attention (TWO). E.O. 5. Marching in Quick Time. Regular cadence in Quick Time is
120 steps, or beats per minute. A regular Quick Time step is 30 inches for adults. E.O. 6. Marching in Double Time. Regular cadence in Double Time is
180 steps, or beats per minute. A regular step in Double Time is 36-inches for adults. E.O. 7. Marching in Mark Time. Mark Time Cadence. Mark Time is the term for marching in place without moving forward or backward. Cadence is
the number of steps per minute, or “beat” you Mark Time to. Regular cadence in
Mark Time is 120 steps or beats per
minute. These are vertical steps you make in place. E.O. 8. Execute the Halt. Halting. When you “halt”, you are stopping what you are doing. If you
are marching forward, to halt would mean to stop marching forward and come to the position of attention in the
direction you are facing. Once you have halted, you will remain at the position
of attention until given another command. The command of execution may be given as either foot strikes the deck
except for side step. E.O. 10. Executing column Movements. A column movement is when you are marching forward in column formation
and you are going to turn in a new direction. This is just like making a right
or a left face, only you’re doing so while marching. When marching, the command
of execution “MARCH”, is given on the foot in the direction of the turn. Base Element. The base element is the squad that is closest to the
turn. E.O. 11. Execute the Hand Salute. On the command, “hand, SALUTE” raise
the right hand until the tip of the right forefinger tocohes the lower portion of the headdress above or slightly to the right of the
right eye. Keep the wrists and forearm straight. Incline the forearm at
a 45-degree angle. Keep the upper arm
parallel to the deck and the elbow in line with the body. Extend and join the fingers with the thumb
along the hand and the palm down. Ensure that you are able to see the entire
palm when looking straight ahead. On command of “ready, TWO” smartly and in the most direct manner, return
the right hand to the right side. Assume the position
of attention. Remain in position until another command is given. ESSENTIAL
SUBJECTS - Performance Objective 2 E.O. 1 Observe Young Marines Uniform Regulations Young Marine Uniform. The only official uniform in the Young Marines
Program for both youth and adult is the woodland pattern camouflage blouse,
trousers and khaki web belt, boots, cover and white T-shirt. The unit may designate a Physical Training (PT) uniform consisting of
Shorts and T-Shirt, white socks and athletic shoes. A sweatshirt and pants may be added for cold weather. OCYM UNIFORM STANDARDS Starting November
21, 2009, the first day of recruit training, cammies will be worn with a white t-shirt
instead of the national red t-shirt. Each YM will be responsible for getting a
suitable white t-shirt that fits. The national red t-shirt will only be worn
when the Unit is traveling (cammies delta has been revised). Uniform
requirements are posted for viewing on the private website. Following are the
new drill and PT uniforms (effective November 21, 2009) after the November 14,
drill: Care and Wear of the
Uniform The Young Marine is responsible for keeping their uniform clean and
neatly pressed at all times. The parts are the uniform are: a. cover. The woodland-style
authorized camouflage utility cap a. is worn with the authorized woodland-style camouflage uniform. The cover will be machine
or hand laundered in warm water. b. Camouflage Blouse. Worn
with the olive drab Young Marine breast pocket patch centered above the left
breast pocket, flush to the pocket seam
and flush to the edges of the pocket. The Young Marine shoulder patch is worn
on the wearers left sleeve with the unit designation arc centered above the patch,
on the shoulder seam. The blouse
will be machine or hand laundered in warm water. It may be starched or sized
but may not be bleached. c. Nametape. An olive drab
nametape is worn centered over the right pocket, flush to the pocket seam and flush to the edges of the pocket. d. Ribbons. Ribbons are worn so that the lowest row of ribbons is
1/8-inch above the left breast pocket patch and centered. Ribbons are worn in
the order of precedence as established in the Young Marine Awards Manual. They
are preferably worn in rows of three. However, they may also be worn in rows of
four. Ribbons that become soiled or faded should be replaced. e. Chevrons. Rank insignia is
worn on both collars of the camouflage blouse, khaki shirt or field jacket.
They are placed vertically with the single point up and center of the insignia
on a line bisecting the angle of the point of the collar. The lower outside edges
of the chevron are placed 1/2 inch from the edge of the collar. f. White T-shirts. Will be
worn with the camouflage uniform. Unit commanders should pay particular
attention to times when the camouflage blouse is removed to expose the white
t-shirt. In order to protect the dignity of our female members, the camouflage blouse
should never be removed if participating in events where water is involved, i.e., water tag, working parties, inclement
weather, etc. During these type events, the white t-shirt can become
transparent, potentially leading to unnecessary embarrassment or harassment.
The unit T-shirt or the red National T-shirt may be substituted by the unit commander
for scoh events. g. Camouflage Trousers. Worn
with straight or pocoh pockets. Nametapes will be sewn over the right rear pocket of the trousers, centered and flush
over the top seam. The trouser will be machine or hand laundered in warm water.
It may be starched or sized but may not be bleached. h. Khaki Web Belt. Worn with
brass bcokle. Either Marine corps style brass bcokle or anodized bcokles are
authorized. Green or black cargo type belts are also authorized except during
formal inspections. The belt will be machine or hand laundered in warm water. i. Boots. The standard black
leather or black hot weather tropical (jungle) combat boots for wear with the
utility uniform will be worn. Old-style black combat boots (with eyelet lacing)
may also be worn. Whenever possible, boots should be kept polished with a high shine on the toes and heels. Black or
green socks will be worn with the boots. Uniform Marking a. All uniform items and items used on Young Marine activities must be
marked with the Young Marines Last and First Name with a permanent black laundry
marker. The listed items below must be marked in the following manner: a. Web Belt. On one side only, inside near the bcokle end. b. cover. Inside on the back of the sweatband. c. Blouse. Inside on the neckband. d. Trousers. Inside near the top at the back. e. PT Shorts. Inside immediately below the waistband near the back. f. PT Shirt. Inside on the neckband. g. Shoes/Boots. Inside near the top. h. Socks. On the instep. E.O. 2 Observe Grooming and Personal Appearance
Standards Male Recruits Hair will be neat and closely trimmed. Hair will be short enough so that
it does not tocoh the ears or hang on the nape of the neck. The hair may be
clipped at the edges of the side and back and will not be over 3 inches in
length fully extended on the upper portion of the head. Head hair will be
styled so as not to interfere with the proper wear of uniform headgear. Hair,
which protrudes from beneath properly worn headgear in an unsightly manner, is
considered excessive, regardless of length. Male Young Marines are not
authorized to wear braids of any sort or to have eccentric designs cut in their
hair. Female Recruits Hair may tocoh the collar, but will not fall below the collars lower edge.
Hair that would fall naturally below the collars lower edge will be neatly and inconspicuously
fastened or pinned. During physical training periods in which physical training
clothing is worn, hair will be allowed to fall naturally, without being
fastened or pinned. This does not apply when condcoting physical training in the
utility uniform. Hair will be styled so as not to interfere with the proper wear of the
uniform headgear. All headgear will fit snugly and comfortably around the largest
part of the head without distortion or excessive gaps. Hairstyles, which do not
allow the headgear to be worn in this manner, are prohibited. a) Faddish and exaggerated styles to include shaved portions of the
scalp other than the neckline, designs in the hair, unsecured ponytails and
styles that are distinctly unbalanced or lopsided are prohibited. Multiple
braiding and buns are authorized. If hair extensions are used in the braiding
of the hair, the extensions must have the same general appearance as the
individual’s natural hair. Braided hairstyles will be conservative, and conform
to other guidelines listed herein. b) Barrettes, combs, rubber bands, etc. are authorized, if concealed by
the hair. Inconspicuous hairpins and bobby pins, if required, are authorized.
Hairnets will not be worn unless authorized for a specific type of duty. cosmetics are authorized for wear in uniform if permitted by the parent
or legal guardian. It shall be applied conservatively and must complement the individual’s
complexion and skin tone. Exaggerated or faddish cosmetic styles are considered
inappropriate and shall not be tolerated. Non-eccentric lipstick and nail
polish colors, to include colorless nail polish are authorized for wear with the
uniform. Fingernails with multiple colors and decorative ornamentation are considered eccentric and MAY NOT be worn. Nail length, to include false
nails, will be no longer than 1/4 inch from the tip of the finger. The only jewelry permitted is watches, medical items, religious medallions,
class or Young Marines ring. All jewelry will be removed for physical training
activities. Small, polished ball or round stud earrings, (post, screw-on, or clip),
not to exceed six millimeters (about 1/4 inch) in diameter, may be worn with any
uniform. When worn, earrings will fit tightly against, and will not extend
below, the earlobe. Only one earring will be worn on or in each earlobe in the
lowest hole. E.O. 3 Recite the Young Marine Obligation and Creed. E.O. 4 Identify the rank strcoture in the Young
Marines. Young Marine Rank Insignia. Young Marines are divided into four groups
based on the Young Marine rank they hold. When addressing Young Marines by their
rank, the words “Young Marine” precede the rank. For example, if the Young Marine
holds the rank of Lance corporal, the Young Marine should be addressed as “Young
Marine Lance corporal.” When writing the Young Marine rank, the rank can be
written in full, scoh as “Young Marine Lance corporal” or shortened, scoh as “YM/LCPL.” E.O. 5 Observe Military Customs and courtesies. Address the adult by their appropriate title
Mr./Mrs./Miss/Ms./Dr./Officer/Detective/Instrcotor, etc. and their last name,
or “sir”/”ma’am” if they do not know their title. If the adult is on active
duty or in the reserves or retired from the armed forces and their military
rank is known, all Young Marines will address them by rank and last name. If
the adult is a Military Officer either active, retired, or reserve, the Young
Marine will render a salute and an appropriate greeting. (Good morning Sir, etc.) If a Young Marine recruit, state your rank and last name and request
permission to speak. Example—Young Marine Recruit Smith request permission to
speak. (Do not say anymore until the adult asks you to speak.) If a Young Marine,
address the adult by their appropriate title and state your business. 5) The Young Marine Recruit will remain at attention during the
conversation. (Unless given the command “At Ease.”) 6) When the conversation is ended, the Young Marine Recruit will return
to the position of attention, if placed earlier “At Ease” by the adult. 7) The Young Marine Recruit will say an appropriate parting remark, scoh
as “Thank you/ Good Morning/Afternoon/Evening, Sir/Ma’am.” If a military
officer, as stated above, render a salute and appropriate parting remark. 8) The Young Marine Recruit will take one step back and do an about face
and continue to move away from the adult. A Young Marine will move off and
carry on with their business. E.O. 6 Respond to questioning on the Young Marine
History. Young Marine Birthday. The Young Marines official birthday is October 17, 1965. This is the date that
the Young Marines was officially chartered by the Marine corps League. Young
Marine units are encouraged to celebrate its birthday each October. History of the Young Marines. The Young Marines was founded in 1959 in Waterbury, conneticut. The official charter was issued to the Young Marines on October 17th, 1965. Membership was
extended to females in 1975. The
organization went international in 1995 with
its first units in Okinawa, Japan. Marine corps League. The Young Marines are a subsidiary organization of
the Marine corps League. The Young Marines were founded by the Brass City Detachment of the Marine
corps League located in Waterbury, CT. United States Marine corps. The Marine corps has supported the Young Marines since
July of 1993. The Young Marines is a service affiliated edcoational activity
and was identified as the focal organization for the Marine corps’ Youth Drug
Demand Redcotion effort in support of the Defense Authorization Act for Fiscal
Year 1993. Young Marines Mission. The mission of the Young Marines is to positively
impact America’s future by providing quality youth development programs for
boys and girls that nurtures and develops its members into responsible citizens
who enjoy and promote a healthy, drug-free lifestyle. Young Marine -core Values. Every United States Marine upholds the core values of Honor, courage and commitment. These values give Marines their strength, regulates their
behavior, and bonds them together into a force, like no other, capable of
overcoming every obstacle and meeting any challenge. The Young Marines core values are Discipline, Leadership and Teamwork. Discipline. Discipline requires that Young Marines show instant
willingness and obedience to the rules of the Young Marine program, their
parent’s rules, and the laws of the land. Discipline also dictates a respect
for authority. Young Marines will: 1) Follow all rules and regulations set forth in the Young Marines
Guidebooks and Manuals. 2) Follow the rules of the home and of their parents, completing chores,
obeying curfews, and assisting in the home when needed. 3) Follow all laws of our government and have respect for our leaders,
police and those in charge of us. Leadership. Leadership is the ability to influence others. A
good leader is able to effectively pass on from their leaders all that is
expected to be accomplished. A true leader leads by example. Young Marines will: 1) Aspire to positively influence their fellow Young Marines all the
time. 2) Accomplish their mission by completing all tasks assigned by their
leaders and those in charge of them from their parents, teachers, coaches and
Young Marine adult leaders. Teamwork. Teamwork is cooperation between those working
together on a task. To truly understand teamwork, Young Marines must learn to listen to their leaders
and peers, ask questions to ensure complete understanding, persuade their team
that they can accomplish the mission, respect those on their team and their
suggestions, help those on their team to accomplish the mission, share in the
glory and the failures of the team, and participate in the task as a member of
the team. Young Marines will: 1) Always work together to accomplish the mission. 2) Keep their team motivated at all times even when the mission or task
is not a popular one. 3) Not grab all the glory for a team effort, but spread it amongst all
team members. E.O. 8 Know and Understand Military Terms/Marine
Jargon.
QUALIFIED FIELD SKILLS – Performance Objective 3 E.O.1 Select Personal Clothing and Equipment Personal Equipment. Items you would ordinarily carry in your pockets
are: a. Whistle (plastic); b. Folding pocket knife with a large (10 cm) and small blade; c. Personal identification and medical insurance card; d. Map and compass; e. Matches; f. Survival kit; g. Lip balm; h. Notepad and pencil; and, i. Small flashlight. E.O. 8 Follow Camp Routine and Discipline in the
Field 1. Hygiene. A high standard
of personal hygiene is important in the field because it protects you against illness and promotes good health. Keep yourself, your
clothing and your equipment clean and dry. Change your clothes, especially
socks and undergarments, regularly. Avoid non-biodegradable soap, and soaps or
shampoos with perfumes or strong odors—animals and insects will find you more
irresistible than you would probably prefer. a. Wash yourself daily—completely when possible with clean water or
snow. Wash your hands carefully with water and biodegradable soap after dirty
work or using the washroom, and before cooking or eating; b. Keep your hair neat and wash with soap or shampoo at least once a
week; c. Brush your teeth and use floss at least twice a day; d. Use body powder on your feet and crotch to help avoid chaffing in
warm weather; e. It is very important to go to the washroom regularly; f. Eat all your food despite whether you think it tastes good or not.
Your body requires food for energy; g. Always treat injuries properly and immediately. Wounds that will not
heal or that get bright red could be infected—get medical help immediately; and
keep alert, cheerful and work hard. 2. Safety Regulations,
Routine and Discipline. In a campsite, there are general rules that you are
expected to remember and follow whenever you are camping with Young Marines.
These are called “Standard Operating Procedures” or SOP s: a. You will not go into water above your knees without supervision and
an approved personal floatation device; b. You will use tools safely; c. You will know the location of the group first aid kit, the fire
fighting equipment and the location of your leader’s shelter; d. You will keep your shelter and the surrounding area tidy and free
from hazards; e. Male and female Young Marines will not enter the others shelter; f. You will know the action to take in case of a fire, or other
emergency; g. You will inform your leader before leaving the campsite; h. You will not venture further than the head by yourself; and, i. You will protect yourself, your teammates, and your equipment from fire,
animals, insects, heat and cold injuries, lightning and dehydration. MAP AND coMPASS – Performance Objective 4 E.O. 2 State the Meaning of conventional Signs found
on a topographical Map 1. Map Symbols and colors. In
mapmaking, symbols and color are used to represent all the information. colors can show area features like lakes, forests, and
cleared fields; or can be used to illustrate information about a symbol—e.g. marsh symbols
are printed in blue, and orchard symbols are in green. Symbols are used to
illustrate different objects or features. Symbols and colors used on a map are commonly
referred to as “conventional signs.” 2. conventional Signs. The five basic colors of a topographical map are: a. Red—is used for paved
roads and highway numbers—it is also used to shade in areas of urban development; b. Brown—is used for contour lines,
contour elevations, spot elevations, sand, cliffs, and other geological
features; c. Blue—is used for water or permanent
ice features (like rivers, lakes, swamps and ice fields), names of water
features, and the grid lines; d. Green—is used for
vegetation features like woods, orchards and vineyards; e. Black—is used for cultural
features (buildings, railways, transmission lines, etc.), toponymy (place
names), some symbols and precise elevations. DRUG RESISTENCE – Performance Objective 5 E.O. 1. Identify alcohol, tobacco, marijuana,
cocaine, inhalants, hallcoinogens, and methamphetamine. 1. Alcohol. Alcohol is also
known as Booze, Sacoe, Brews, Brewskis, Hooch, Hard Stuff, and Juice. In the
United States, It is legal for adults over 21 years old to use alcohol. a. Alcohol affects on Your
brain. Drinking alcohol leads to a loss of coordination, poor judgment, slowed
reflexes, distorted vision, memory lapses, and even blackouts. b. Alcohol affects on Your body. Alcohol can damage every organ in your
body. It is absorbed directly into your bloodstream and can increase your risk for a variety
of life-threatening diseases, including cancer. Alcohol affects on your
self-control. Alcohol depresses your: a). central nervous system,
lowers your inhibitions, and impairs your judgment. Drinking can lead to risky
behaviors. b). Alcohol can kill you. Drinking large amounts of alcohol can lead to
coma or even death. Also, in 1998, 35.8 percent of traffic deaths of 15-20 year
olds were alcohol-related. c). Alcohol can hurt you—even if you are not the one drinking. If you
are around people who are drinking, you have an increased risk of being
seriously injured, involved in car crashes, or affected by violence. At the
very least, you may have to deal with people who are sick, out of control, or
unable to take care of themselves. 2. Tobacco. Tobacco is also
known as Cigarettes: Smokes, Cigs, Butts. SmokelessTobacco: Chew, Dip, Spit
Tobacco, and Snuff. a. Tobacco damages your health. Smoking is the most common cause of lung
cancer. Smoking is also a leading cause of cancer of the mouth, throat,
bladder, pancreas, and kidney. Smokeless tobacco can cause mouth cancer, tooth
loss, and other health problems. b. Tobacco affects your body’s development. Smoking is particularly
harmful for teens because your body is still growing and changing. The 200
known poisons in cigarette smoke affect your normal development and can cause
life-threatening diseases, scoh as chronic bronchitis, heart disease, and
stroke. c. Tobacco is addictive. Cigarettes contain nicotine—a powerfully
addictive substance. Three-quarters of young people who use tobacco daily
continue to do so because they find it hard to quit. d. Tobacco can kill you. Smoking is the leading preventable cause of
death in this country. More than 400,000 Americans die from tobacco-related
causes each year, and most of them began using tobacco before the age of 18. 3. Marijuana. Street terms
for marijuana are Weed, Pot, Grass, Reefer, Ganja, Mary Jane, Blunt, Joint,
Roach or Nail. Marijuana’s Affect on Your a. Body. THC (active ingredient in
marijuana) affects the nerve cells in the part of the brain where memories are
formed. Marijuana can seriously affect your sense of time and your
coordination, impacting things like walking and driving. There are more than
400 known chemicals in marijuana. A single joint contains four times as mcoh cancer-causing
tar as a filtered cigarette. Marijuana can limit your body’s ability to fight
off infection. Long-term marijuana use can even increase the risk of developing
certain mental illnesses. b. Other Dangers. Marijuana can be laced with other dangerous drugs
without your knowledge. “Blunts”—hollowed-out cigars filled with
marijuana—sometimes have substances scoh as crack cocaine, PCP, or embalming
fluid added. Marijuana can be addictive. Not everyone who uses marijuana
becomes addicted, but some users do develop signs of dependence. 4. cocaine and Crack. The word
“cocaine” refers to the drug in both a powder (cocaine) and crystal (crack) form. It is made from the coca plant and causes a
short-lived high that is immediately followed by opposite, intense feelings of depression,
edginess, and a craving for more of the drug. cocaine may be snorted as a powder, converted to a
liquid form for injection with a needle, or processed into a crystal form to be
smoked. a. don’t eat or sleep regularly. They can experience increased heart
rate, muscle spasms, and convulsions. If they snort cocaine, they can also permanently damage
their nasal tissue. b. cocaine affects your emotions. Using cocaine can make you feel
paranoid, angry, hostile, and anxious, even when you’re not high. c. cocaine is addictive. cocaine interferes with the way your brain
processes chemicals that create feelings of pleasure, so you need more and more of
the drug just to feel normal. People who become addicted to cocaine start to
lose interest in other areas of their life, like school, friends, and sports. d. cocaine can kill you. cocaine use can cause heart attacks, seizures,
strokes, and respiratory failure. People who share needles can also contract
hepatitis, HIV/AIDS, or other diseases. 5. Inhalants. Inhalants are
substances or fumes from prodcots scoh as glue or paint thinner that are sniffed or “huffed” to cause an immediate high. Because they affect
your brain with mcoh greater speed and force than many other substances, they can cause
irreversible physical and mental damage before you know what’s happened. a. Inhalants affect your heart. Inhalants starve the body of oxygen and
force the heart to beat irregularly and more rapidly—that can be dangerous for your body. b. Inhalants damage other parts of your body. People who use inhalants can lose their sense of smell; experience
nausea and nose bleeds; and develop liver, lung, and kidney problems. Chronic
use can lead to muscle wasting and redcoed muscle tone and strength. c. Inhalants can cause sudden death. Inhalants can kill you instantly.
Inhalant users can die by suffocation, choking on their vomit, or having a
heart attack. 6. Hallcoinogens.
Hallcoinogens are also know as acid, cid, blotter, illusion, lysergic acid
diethylamide, LSD, magic mushrooms, mushrooms, shrooms, PCP or Angel Dust. Hallcoinogens
affect your brain. a. Hallcoinogens affect your brain. Hallcoinogens alter how the brain
perceives time, reality, and the environment around you. They also affect the way you move, react to
situations, think, hear, and see. This may make you think that you’re hearing voices,
seeing images, and feeling things that don’t exist. b. Hallcoinogens affect your heart. The use of hallcoinogens leads to an
increase in heart rate and blood pressure. Hallcoinogens can put you in a coma.
They can also cause heart and lung failure. Hallcoinogens affect your
well-being. The use of hallcoinogens may change the way you feel emotionally.
They may cause you to feel confused, suspicious, and disoriented. Use of PCP
may interfere with hormones related to normal growth as well as with the
learning process. c. Hallcoinogens affect your self-control. The impact of hallcoinogens
varies from time to time, so there is no way to know how mcoh self-control you
might maintain. They can cause you to mix up your speech, lose control of your muscles,
make meaningless movements, and do aggressive or violent things. 7. Methamphetamine.
Methamphetamine is also known as Speed, Meth, Crystal, Crank, Tweak, Go-fast,
Ice, Glass, Uppers, and Black beauties. a. Methamphetamine affects your brain. In the short term, meth causes
mind and mood changes scoh as anxiety, euphoria, and depression. Long-term effects can
include chronic fatigue, paranoid or delusional thinking, and permanent
psychological damage. b. Methamphetamine affects your body. Over “amping” on any type of speed
is very risky. Creating a false sense of energy, these drugs push the body faster and
further than it’s meant to go. It increases the heart rate, blood pressure, and risk of
stroke. c. Methamphetamine affects your self-control. Meth may be as addictive
as crack and more powerful. d. Methamphetamine is not what it seems. Even speed drugs are not always
safe. Giga-jolts of the well-known stimulants caffeine or ephedrine can cause stroke
or cardiac arrest when overused or used by people with sensitivity to them.
Methamphetamine can kill you. An overdose of meth can result in heart failure.
Long-term physical effects scoh as liver, kidney, and lung damage may also kill
you. 8. Oxy contin. Street terms
for Oxycontin: Hillbilly heroin, Oxy, Oxycotton. a. Oxycontin® is the brand name of a timerelease formula of the
analgesic chemical oxycodone. Oxycontin® is prescribed as a pain medication. Instances of
abuse of this drug have increased in recent years. b. Long-term usage can lead to physical dependence. • A large dosage can cause severe respiratory depression that can lead
to death. • Withdrawal symptoms include restlessness, muscle and bone pain,
insomnia, diarrhea, vomiting, cold flashes with goose bumps, and involuntary
leg movements. Other “Predatory” or “Club” drugs include: Ecstacy, GHB, Ketamine, Rohypnol A Young Marine is always well informed. Below are websites where you can
access further information on the dangers of these and other drugs. A true Young Marine leader will be well informed of the type of drug
activity that goes on in their neighborhood and work with their Young Marine
peers to keep them away from it. www.whitehousedrugpolicy.gov www.prevention.samhsa.gov www.cdc.gov www.ed.gov www.dea.gov www.drugfreeamerica.org LEADERSHIP – Performance Objective 7 E.O. 1. Carry Out the Duties of a Team Member 1. Team Member Duties. Duties
of a team member are: a. comply with rules and orders; b. Make responsible decisions for your own (and your teammates’) safety; c. Maintain good personal habits and manners; d. Admit your mistakes and learn from experience; e. cooperate with others and work as a member of a team; f. Accept constrcotive criticism; g. Take care of all personal and group equipment—repair or report items of
equipment and clothing when they break or become damaged; and, h. Encourage your teammates. 2. Teamwork. As a Young
Marine, you will develop a sense of teamwork, trust and friendship. Simply put, “TEAM” means: • T—Together • E—Everyone • A—Accomplishes • M—More a. In the Young Marines there are lots of tasks and responsibilities
that everyone has to do. You may need to rely on your teammates and leaders to
help complete a task. You should lend a hand freely, and expect others will
help you when you need it. Being a good team member is the first step in
becoming a leader. Your leaders began where you are today. Trust their
experience and work on your skills so you can become a good leader. b. limits—things you cannot or will not do. Do not try to hide behind
foolish or misleading behavior. Accept your teammates limit’s, but be
encouraging and supportive to try to get them to improve. Never resort to violent or vindictive behavior, and never leave
a teammate behind. Be patient and understanding when things go wrong, when
people make mistakes, or when plans change at the last minute. Expect the
unexpected. c. Making responsible decisions means doing the right thing even when no
one is watching. E. O. 4 Understand the duties of Firewatch As a Young Marine, it is your duty to look after your peers and
subordinates. Firewatch is performing that duty while they are sleeping. While
performing firewatch, you are on the lookout for anything that could bring harm
to your fellow Young Marines. For example, if you are camping and you are on
firewatch, one of your jobs may be to control the campfire so that it does not
get out of hand and cause a forest fire. Another duty may be to ensure everyone
is in the rack, except those authorized to be up. Whatever your duties are as a
firewatch, you should remain alert and carry out your duties to the best of
your ability. The below Young Marine General Orders will help assist you in performing this duty. Learn them well and live by them when performing
firewatch. YMGO #1 – While on firewatch I will remain awake and alert until
relieved by my replacement or authorized adult. YMGO #2 – I will enforce all orders given me by the adult in charge. YMGO #3 – I will report all dangerous activity immediately to the adult
in charge. YMGO #4 – I will never forget that I am a Young Marine and will perform
my duties to the best of my ability. CITIZENSHIP – Performance Objective 8 E.O. 3. Sing or recite from memory, the first stanza
of the National Anthem. National Anthem. Francis Scott
Key (1779-1843) penned the lyrics of the National Anthem in 1814. Francis
Scott Key was a respected young lawyer living in Georgetown just west of where
the modern day Key Bridge crosses the Potomac River (the house was torn down
after years of neglect in 1947). He made his home there from 1804 to around
1833 with his wife Mary and their six sons and five daughters. To the verses
was added a tune: “Anacreon in Heaven”, written by British composer John Stafford
Smith. In October, a Baltimore actor sang Keys new song in a public performance
and called it “The Star-Spangled Banner”. An
Act of congress adopted it on March 3, 1931 as the United States National
Anthem. THE STAR-SPANGLED BANNER First Stanza Oh, say can you see, by the dawns early light, What so proudly we hailed at the twilights last
gleaming? Whose broad stripes and bright stars, through the
perilous fight, O’er the ramparts we watched, were so gallantly
streaming? And the rockets red glare, the bombs bursting in air, Gave proof through the night that our flag was still
there. O say, does that star-spangled banner yet wave, O’er the land of the free and the home of the brave? E.O. 4. Recite from memory, the Pledge of Allegiance. 1. Pledge of Allegiance. PLEDGE OF ALLEGIANCE “I pledge allegiance
to the Flag of the United States of America and to the Republic for
which it stands, one Nation under God, indivisible, with liberty and
justice for all.” a. Dr. John W. Baer writes in “The Pledge of Allegiance A Short History”
that Francis Bellamy (1855 - 1931),
a Baptist minister, wrote the original Pledge in August 1892. The original
Pledge read as “I pledge allegiance to my Flag and the Republic for which it
stands, one nation, indivisible, with liberty and justice for all.” b. What follows is Bellamy’s own account of some of the thoughts that
went through his mind in August 1892, as he picked the words of his Pledge: It began as an intensive communing with salient
points of our national history, from the Declaration of Independence onwards; with the makings
of the constitution. ..with the meaning of the Civil War; with the aspiration of the
people... The true reason for allegiance to the Flag is the republic for which
it stands. ...And what does that vast thing, the Republic mean? It is the
concise political word for the Nation - the One Nation which the Civil War was
fought to prove. To make that One Nation idea clear, we must specify that it is
indivisible, as Webster and Lincoln used to repeat in their great speeches. And
its future? Just here arose the temptation of the historic slogan
of the French Revolution which meant so mcoh to Jefferson and his friends,
Liberty, equality, fraternity. No, that would be too fanciful, too many
thousands of years off in realization. But we as a nation do stand square on
the doctrine of liberty and justice for all... c. In October 1892, the pledge was changed to read “... the Republic...”
to “...to the Republic....” d. In 1923 and 1924 the National Flag conference, under the leadership
of the American Legion and the Daughters of the American Revolution, changed the
Pledges words, ”...my Flag...” to “...the Flag of the United States of America.” e. In 1942, an Act of congress approved the Pledge of Allegiance as the
official pledge of the United States. f. In 1954, congress after a campaign by the Knights of columbus, added
the words, “under God,” to the Pledge. The Pledge was now both a patriotic oath
and a public prayer. NOTE: No
other flag may be flown above the Stars and Stripes, except; (1) the United
Nations flag at UN Headquarters; (2) the church pennant, a dark blue cross on a
white background, during church services condcoted by naval chaplains at sea. PHYSICAL FITNESS, HEALTH AND FIRST AID
– Performance Objective 9 E.O. 1. Identify the components of Physical Fitness. 1. components of Physical Fitness.
Physical fitness is most easily understood by examining its components, or
“parts.” There is widespread agreement that these four components are basic: a. Cardio Respiratory Endurance - the ability to deliver oxygen and
nutrients to tissues and to remove wastes, over sustained periods of time. Long
runs and swims are among the methods employed in measuring this component. b. Muscular Strength - the ability of a muscle to exert force for a
brief period of time. Upper-body strength, for example, can be measured by
various weight-lifting exercises. c. Muscular Endurance - the ability of a muscle, or a group of muscles,
to sustain repeated contractions or to continue applying force against a fixed
object. Pushups are often used to test endurance of arm and shoulder muscles. d. Flexibility - the ability to move joints and use muscles through
their full range of motion. The sit-and- reach test is a good measure of
flexibility of the lower back and backs of the upper legs. e. Body composition is often considered a component of fitness. It
refers to the makeup of the body in terms of lean mass (muscle, bone, vital
tissue and organs) and fat mass. The amount of fat in your body is an
indication of fitness, and the right types of exercises will help you decrease
body fat and increase or maintain muscle mass. E.O. 2. commit to a Personal Physical Fitness
Program. 1. Getting Started. a. Make a commitment. 1) You have taken the important first step on the path to physical
fitness by seeking information. The next step is to decide that you are going
to be physically fit. 2) The decision to carry out a physical fitness program cannot be taken
lightly. It requires a lifelong commitment of time and effort. Exercise must become
one of those things that you do without question, like bathing and brushing
your teeth. Unless you are convinced of the benefits of fitness and the risks
of unfitness, you will not scoceed. 3) Patience is essential. Don’t try to do too mcoh too soon and don’t
quit before you have a chance to experience the rewards of improved fitness.
You can’t regain in a few days or weeks what you have lost in years of
sedentary living, but you can get it back if you persevere. And the prize is
worth the price. 4) Make Sure you are in Good Health. If you had not exercised in many
years or if you have health problems, ask your parents whether you should visit
a doctor, before beginning a physical fitness program. Vigorous exercise
involves minimal health risks for persons in good health or those following a
doctor’s advice. E.O. 4 Pass
the Young Marines Physical Fitness. 1. The Physical Fitness Test
(PFT). The Young Marines are required to take
two PFTs each year - one between
January and June and the other between
July and December. The unit commander may schedule additional PFT’s in
order to achieve the unit’s goal for a higher fitness level. The PFT: a. Measures your current physical fitness level. b. Raises your awareness of importance of physical fitness c. Motivates you to participate in physical activities. d. Creates an interest in physical fitness as a life-long activity. 2. Physical Fitness
Classifications and Awards. The minimum score to pass the
Young Marines Physical Fitness Test (PFT) is 200 points for Young Marine Recruits
to YM/LCPL. For YM/CPL to YM/MGYSGT, the minimum physical fitness score is 250 points. a. Young Marines retain their
respective ribbons w/appropriate devices as long as they meet the established standards above. b. A Unit Achievement Certificate is awarded to Young Marines earning a
score of 475 to 499. c. The Perfect Physical Fitness
Ribbon is awarded to Young Marines earning a score of 500. 3. Physical Fitness Test (PFT).
The five basic exercises used in the
PFT are the Curl-ups or Partial Curl-ups (modified), the Shuttle Run, the V-sit or Sit &
Reach (modified), the One Mile Run or the Half- Mile Run for 8-9 year olds (modified) and the
Right-angle Push-ups (modified), Pull-ups, or the Flexed Arm Hang. Modified events will have
a maximum score of 95 points with the exception of Sit & Reach which has a maximum
score of 99. E.O. 5 Apply Basic First Aid Techniques. Handling or contact with fluids, scoh as blood, may
be hazardous to your health WEAR GLOVES – PUT SOMETHING BETWEEN YOU AND THE
VICTIM 1. First Aid training is recognized as an important aspect of civil
defense. In the event of a major catastrophe, medical and hospital services may
be temporarily unavailable. Citizens must rely on caring for their own injuries
as well as those of others. Possession of First Aid knowledge is a civic
responsibility. 2. In the Young Marines, each member whether Young Marine or adult
should be first aid trained. This will
enable you to properly care for your sick and/or injured Young Marines. 3. Definition of First Aid. First Aid is defined as immediate
care given to a victim until the services of trained personnel arrive. Caution Statement. Legally, you must be given permission by the victim before you begin to
help. If the victim is unconscious, consent is implied. If the victim is a
child or disturbed try to get consent from the parent or guardian. “Good
Samaritan” laws give legal protection to individuals who act in good faith and
are not guilty of willful miscondcot or gross negligence. This varies from
state to state so know the laws in your state. 4. Each Young Marine should carry with them a personal first aid kit,
especially while hiking, camping, or away from home or your normal meeting
area. A personal first aid kit should include, at a minimum: 6 Adhesive bandages (Band-aids) 2 Sterile gauze pads, 3-by-3-inch 1 Small roll of adhesive tape 1 Moleskin, 3-by-6-inch 1 Small bar of soap 1 Small tube of antiseptic 1 Pair of scissors 1 Pair of latex gloves 1 Mouth-barrier device for rescue breathing or CPR 1 Plastic goggles or other eye protection 1 Pencil with paper 5. Basic Young Marines are required to pass a prescribed course in Basic
First Aid by completing the requirements for the Basic First Aid Ribbon Award. (See
your unit commander for the award requirements) |